Super Mario 3D World follows the titular plumber, his brother Luigi, Princess Peach and Toad as they travel to the Sprixie Kingdom to save the Sprixie Princesses from the clutches of Bowser. Like every other main Mario serial game, 3D World takes players to various worlds and levels, battling enemies and bosses with unique power-ups as they work to defeat Bowser.

Overall, Super Mario 3D Earth has 12 different worlds to explore, eight within the chief game and iv unlockable worlds that open up upwards afterwards finishing the main story. Here is a rundown of each of the worlds and what to expect from them.

Globe 1

The outset world in the game serves as an introduction to the game's central mechanics, such as the Super Bell ability-up in Super Bell Loma and the rideable monster Plessie in Plessie's Plunging Falls. None of these levels are especially challenging, even the final dominate in Bowser's Highway Showdown. This world also introduces players to the Captain Toad mini-game, which follows a separate Toad character in a series of self-independent levels where he must collect five stars without the power to jump. These levels became and then popular that it resulted in the spin-off gameHelm Toad: Treasure Tracker.

World 2

Mystery House

Globe two is slightly more challenging than the first area, as information technology introduces courses with more opportunities for experimentation. Puffprod Peaks has platforms that originally required employ of the Wii U Gamepad'south touch screen and microphone (though this is inverse in the Nintendo Switch port), and Shadow-Play Alley shifts perspectives by forcing players to navigate by merely using shadows. This is the first world to showcase the Double Cherry ability-up, as well as the first to have a Mystery House, which is a series of x-2nd mini-games where players collect stars under special weather condition.

Globe 3

Hisstocrat

The 3rd world is snow-themed, but this goes much farther than just having ice levels. Switchboard Falls forces players to navigate well-nigh entirely on switchboards that require precise platforming, and Mount Must Dash is a racetrack filled with boost pads and tight turns that require solid timing to get across. Earth 3 too contains some notorious automobile-scrolling levels similar The Bullet Bill Limited and Concatenation-Link Accuse, plus a trigger-happy dominate battle with the vicious Hisstocrat and its family of giant serpents.

World four

Fort Fire Bros

The fourth world is where the difficulty actually begins to rise equally the platforming becomes more than precise. The most prominent level in the world is Beep Block Skyway, where platforms disappear and reappear to the beat of the level's music, made even more challenging by the return of the Double Cherry. Other notable levels include Piranha Creeper Creek and Big Bounce Byway, besides every bit the first secret Burn Bros. boss battle.

World 5

Coin Express

The levels of World 5 are some of the almost visually impressive. The best looking one is Sprawling Savannah, which features a massive open up are to explore with plenty of hidden collectibles. Searchlight Sneak as well gets points for its unique searchlight mechanic, where enemies volition spawn if you accidentally become spotted. At that place's also Backstreet Bustle, which tests the player'due south ability to manage a growing number of Double Cherry clones, and Cakewalk Flip, which has platforms that change whenever the player jumps. There is also a special bonus level, Coin Express, that grants the thespian tons of extra coins.

World 6

Motley Bossblob

Set loftier in the clouds, World 6 is the concluding area before players reunite with Bowser. Levels like Fuzzy Time Mine pit you lot in a race confronting an auto-scrolling level with a growing number of Fuzzies, while Hands-On Hall takes place in a mysterious dojo filled with Goombas. This is where players first see Motley Bosssblob, a dominate that transforms into a behemothic gelled monster and must be defeated by using the Double Ruby to overpower him when he falls out of his blob form

World Castle

Taking place in front of Bowser'south Castle, many of Globe Castle's levels are lava themed, adding an extra layer of difficulty to the mix. In addition to the standard levels, many of the mini-bosses from by worlds make an appearance in their own special levels, including the final Fire Bros. boss battle. All of this leads up to a confrontation with Mario's nemesis in Bowser's Lava Lake Continue, which is slightly similar to the Highway Showdown of Earth 1.

World Bowser

Super Mario 3D World Meowser Final Battle

Later Bowser is defeated again, he retreats to a massive amusement park called Globe Bowser. This world may be bright and colorful, but its courses are no joke. Spikey Spike Bridge features bridges about entirely fabricated of spikes, Footlight Lane has invisible platforms that tin can simply exist revealed by walking on them, and Grumblump Inferno required players to navigate a massive lava ocean on a tumbling block. Hisstocrat and Motley Bossblob return, as well as another Plessie phase. The true final confrontation with Bowser happens at the concluding level, The Great Tower of Bowser Land, and ends on an intense boxing with a Super Bong infused Meowser.

World Star

Super Galaxy

After finishing the principal game, a spaceship volition take players to World Star. The first bonus world has many infinite themed courses like Honeycomb Starway and Catholic Cannon Cluster, but the most notable level is Super Galaxy, which is themed around theSuper Mario Galaxy games. Finishing this level unlocks the secret 5th playable character, Rosalina. She boasts a unique Spin Attack that can both defeat enemies and act as a small actress spring.

World Mushroom/Blossom

Boom Boom

Traveling fifty-fifty college into the creation, both Globe Mushroom and World Flower have place in the aforementioned infinite. This is because these two worlds are filled with slightly contradistinct versions of before courses in the game, but with minor changes that make them more than hard than their original iterations. Blast Cake Skyway is a harder version of Beep Block Skyway, with the blocks moving to a much faster beat, and Back To Easily-On Hall features even tougher enemies than the original Hands-On Hall. The world terminate in Boss Blitz, where the players must battle all six of the previous bosses in one sitting.

World Crown

Champion Road

The final -- and nearly challenging -- earth is World Crown. While information technology just has three levels, these are non for the faint of center. Captian Toad's Peppery Finale is the most challenging Captain Toad level in the game, and Mystery House Marathon is a grueling endurance examination where players must collect 30 stars in increasingly difficult challenges. Finally, Champion Road is one of the most notoriously hardMario levels of all fourth dimension, throwing every single obstruction at you with no checkpoints or power-ups to help.

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