How To Start Modding Skyrim Special Edition
The Beginner's Basic Modding Guide to Skyrim on PC
Hey y'all! Kendrix hither with hopefully something helpful!
I call up when I got my first PC and tried modding Skyrim. There were so many mods out in that location and I honestly had no clue where to begin. This talk of "load order" and "organizers", "archives" and "files", actually made me nervous and overwhelmed. It's a daunting experience at start, but I promise it'south much easier than it appears and the results are well worth the hassle.
Today, I'g going to walk y'all through step-by-step on how to go your Skyrim ready to mod, show y'all how to utilize utilities such as Modern Organizer and BethINI, and even give a short modlist that will better your visuals and gameplay without beingness extremely heavy on functioning.
Total Disclaimer: Everything that is included in this guide I learned from talking to people around the Forge, in our Discord server , or picked upwards by following The Phoenix Flavour Guide . I highly recommend giving the Guide a wait over every bit it goes more than in depth and includes more than steps to further improve your gaming experience.
I am in no way a "master" when it comes to modding, then delight use caution when using this guide. I am not responsible for whatever problems that arise while yous are modding your game.
Base Game Install and Prepare-up:
Before y'all even showtime modding, at that place are a few steps you need to take to brand sure your game is gear up properly. If there are issues with the base "vanilla" game, you volition run into problems with fifty-fifty the simplest of mods that could cause crashes or failure to launch. We'll brainstorm past making certain Steam and Skyrim are both ready to go.
Steam:
For this item modding guide, we are going to be using "Skyrim: Special Edition" downloaded through Steam. It is highly recommended you lot install Steam outside of your "Program Files (x??)" folders. To do this:
- Open your File Explorer
- Navigate to your Hard Bulldoze (for me, Windows (C:)) and open it
- Right-click anywhere. Select "New", Select "Folder", Proper noun Folder "Steam"
- Download Steam and run the executable. When information technology gives you the pick to cull where to install, select the new binder you just created.
All of the games you download through Steam will exist found in this folder, including Skyrim SE.
The "Steam" folder has been created exterior of the "Plan Files (x86)" folder.
Skyrim SE:
Once yous have Steam installed correctly, installing Skyrim is every bit simple as finding it in your library and downloading. If you've already followed these steps, you can verify you lot have all the necessary files and prevent the game from updating in Steam:
- Detect Skyrim in your Library
- Correct-click the game. Select Backdrop.
- In the new pop-up, select Updates. Alter "Automated Updates" to "Just update this game when I launch information technology." Y'all will non launch Skyrim through Steam regularly, and so information technology should not update.
- Select Local Files. Click "Verify Integrity of Game Files". This volition brand certain all the necessary files are in your game.
- Close out of the pop-upwardly.
Now, you're going to "Play" Skyrim. Upon clicking, you'll be greeted with a box that will tell you the game is checking your hardware to configure it'southward settings. When information technology is finished, navigate to options to make sure the information is correct. Click "Ok". Click "Exit".
Irresolute the settings to "Only update this game when I launch it" prevents Skyrim from updating and reduces the need to continue all the mods up to appointment too.
Modding Tools:
Now that the base game is in working social club, we can start assembling our modding "tools". Setting upwards and understanding these tools is the longest part of the modding process, only remainder assured, they volition salve you lot a lot of trouble, heartache, and FPS in the future.
Archive and Editing Tools:
Because modding Skyrim requires opening athenaeum and editing files, it is a good idea to have advisable software downloaded in advance. I personally use WinRar and Notepad++ for their respective purposes, as they have a friendly interface for those that are new to modding. In either awarding, merely go to the appropriate websites, download the programs, allow them to install, and requite them a quick run to ensure they're working properly. You lot'll be needing them presently!
Mod Organizer 2:
Installation
In lodge to keep the mods you use properly organized and sorted, we're going to download Mod Organizer ii. At that place are a few other mod organizers out in that location (Vortex, NMM, etc.) merely I personally have institute MO2 to be the simplest and easiest to understand. Just like with Steam, you're going to want to create a new folder on your hard drive outside of Programme Files (ten??), merely name this ane Mod Organizer ii:
- Go to the Nexus folio and download the Mod Organizer 2 (Annal/Standalone Version) .
- Navigate to your Downloads binder and right-click your MO2 archive.
- Select "Extract files…" In the pop-upward window, navigate to your hard drive and and then your new "Mod Organizer 2" folder. Select "Ok".
- Navigate to your "Modern Organizer two" binder. Run "ModOrganizer.exe".
- When the pop-up appears, select "Portable".
- Y'all will then be asked which game you are setting up MO2 for. It should exist able to detect SSE, simply if not, you volition accept to bespeak it to the game. This can exist done by directing it to your hard drive> "Steam"> "steamapps"> "common"> "Skyrim Special Edition"> "SkyrimSE.exe".
- Agree when it asks you lot to associate NXM links. If you'd like to take the tutorial you tin can, however this guide should be able to walk you through the most important features. Otherwise, turn down the tutorial.
Use WinRAR to extract the Mod Organizer 2 files into the Mod Organizer 2 folder. Note: the folder is outside Programme Files (x86).
Ready-Up
With MO2 now installed, we'll set information technology up to be able to download mods from Nexus, install those mods in an organized manner, and prove us the near relevant data when it comes to those mods.
Commencement, you're going to navigate to your MO2 binder (File Explorer> Difficult bulldoze > "Mod Organizer 2") and right-click anywhere. Create a new folder and title it "Tools". This is where we are going to store some of the utility programs nosotros need for Skyrim- but we'll get to that in just a moment. Create some other new binder and title it "Athenaeum". This is where we are going to tell MO2 to download our mods so we can keep amend runway of them:
- Switch back over to MO2.
- Under the Tools tab, select Settings. In the new pop-upwardly, navigate to "Workarounds". Check the box labeled "Enable parsing of Athenaeum (Experimental Feature)" if it isn't checked already.
- Navigate to "Paths". Across from the "Downloads" area, select the three dots. You will now set up the path to download mods into our new "Athenaeum" folder by selecting your proper difficult bulldoze, "Modern Organizer 2", and so "Archives". Click "Select Folder". Click "Ok".
Make certain the paths are correct to keep your mods in society and prevent crashes!
Next, we're going to enable the Nexus connection and so that we tin download mods direct through MO2. If you haven't fabricated an account on Nexus yet, yous'll have to make one, which is quick and easy. Navigate to their "Games" tab, find Skyrim Special Edition, and yous'll be able to see whatever mods available for your game! Now to enable downloads to MO2:
- Switch back over to MO2.
- Under the Tools tab, select Settings. Navigate to "Nexus". Click "Connect to Nexus". Your preferred browser will then open, sending you lot to a Nexus page where you will accept to "Authorize" Nexus and MO2 to communicate. After authorizing, shut out of the browser and restart MO2.
- Verify your connection to Nexus once MO2 opens by clicking the "Visit Nexus" Globe icon nigh the height left of the program. This should have you to the Nexus folio and y'all should be logged in.
Finally, we'll gear up up the MO2 interface to exist more appealing and include the information we need.
- The View Tab: Select "Toolbars". From here you can customize what toolbars announced and how they appear. Disable "Status Bar", as nosotros won't be needing it. I prefer "Big Icons" and "Icons and Text" options, just you can personalize to your own tastes.
- "Profiles": Creating profiles allows you to customize each specific playthrough to certain mods without having to uninstall or disable mods for others.
- Start past selecting "Profiles" (the icon that looks like a license). In the pop-upwardly, you lot will see one profile labeled "Default". Y'all may cull to "Rename" the contour (I chose "Basic").
- I use this profile to "Copy" all my other files as it contains all the basic mods needed for whatever playthrough.
- Alternatively "Create" will brand a new profile from scratch, containing all your existing mods, all the same you lot will have to enable the ones you desire.
- For any contour, I brand sure to accept "Use profile-specific Save Games" checked and "Apply profile-specific Game INI Files" unchecked.
- Yous tin switch betwixt profiles by using the driblet-down box higher up the Mod Bar labeled "Profiles".
Mod Bar Data: The largest area of the screen is where your mods and game files are stored. We can suit this area to prove the states the most relevant information when it comes to our mods. Right-click the bar (where information technology says "Mod Name") and brand certain "Mod Proper noun", "Flags", "Content", "Source Game", "Version", and "Priority" are the only ones checked. You can arrange the size of each category by grabbing their dividers and resizing as needed. Separators: To keep mods in proper load order, we're going to create separators to label each particular type of mod. Separators themselves exercise not touch on load order or change the game in any way, but having them in the proper social club before installing mods will make sure the game loads properly.
- I recommend downloading "The Phoenix Season- MO2 Separator Pack" from the Miscellaneous Files. Navigate to your Downloads, right-click the archive and select "Excerpt files…"
- In the pop-up window, navigate to your difficult drive, "Mod Organizer ii", and select the "mods" binder. Select "Ok" and close.
- Navigate back to the MO2 plan and press F5 to refresh. The new separators should be installed. Drag your 3 DLCs below "00 OFFICIAL MASTER FILES" and you're ready!
- Alternatively, you can create your ain separators past right-clicking the DLCs, selecting "All Mods", and selecting "Create Separator". If using this method, it is still recommended you lot have similar separators, as they will assist y'all know in which guild to place the mods.
With a large number of mods installed, the MO2 Separators make keeping runway of them much easier.
SKSE (Skyrim Script Extender)
You will find when scrolling through the mods available on Nexus that a big bulk of them require an "off-site" modernistic called "SKSE". Skyrim Script Extender works by expanding in-game scripts, allowing mods to communicate and modify the certain aspects of the game. Non every modern requires SKSE but, since a big number does, we volition install and use it to run the game.
Installation
SKSE is piece of cake to install, only information technology cannot be installed with MO2. Y'all have to identify the files directly into your Skyrim binder, only don't worry. I have you covered.
- Become to the SKSE website and download the "Current SE Build".
- Remember making the "Tools" folder in MO2? We're going to put information technology to use! Open up File Explorer> hard drive> "Mod Organizer 2"> "Tools". Create a new folder within of "Tools" named "SKSE Version x.x.xx", where "ten" is the current build number.
- Navigate to your Downloads and find your SKSE download. Correct-click and select "Extract files…" Fix the path to the new SKSE folder you just created. Select "Ok".
- In your "SKSE Version x.x.xx" binder, yous should at present see some new files. You are going to select "skse64_skyrim version number.dll", "skse64_steam_loader.dll", and "skse64_loader.exe" from the new files and re-create them.
- Navigate to your Skyrim binder (File Explorer> hard bulldoze> "Steam"> "steamapps"> "common"> "Skyrim Special Edition") and paste the three files into the folder.
- Navigate back to your "SKSE Version ten.x.twenty" folder. Copy the "Data" folder. Movement back into the "Mod Organizer two" folder and open up "mods" folder.
- Paste the "Data" folder into "mods" and rename it "SKSE Information Version ten.x.20", replacing the "10" with the current build number.
- Run Modern Organizer 2 again. The new modernistic "SKSE Data Version 10.10.xx" should have appeared. If not, press F5 to refresh. Elevate the new mod below your concluding separator and enable it.
The SKSE files accept been dropped straight into the Skyrim folder.
SKSE INI Files
- Become to SKSE64 INI Pre-Download for Lazy Users on Nexus. Download the SKSE64 INI PRE DOWNLOAD v1.2 file through the Mod Manager Download.
- Switch over to MO2 and note in the "Downloads" tab on the right side of the screen that the file has been downloaded. Double-click to install it. At that place's no demand to change the name in the window that pops up, and so just click "Ok".
- Place the new mod below your "SKSE Information Version x.x.xx" mod. Make certain they are both enabled.
- Close out of MO2 completely.
SKSE Launcher
In order for the mods requiring SKSE to work correctly, every time yous run Skyrim you much run it through the SKSE Launcher. Luckily, MO2 allows you to run the executable straight through the Organizer's interface. On the right side of the screen, select the drop-down arrow beside "Run". If MO2 has already recognized your SKSE you will see an executable. Y'all may skip downward to Step 4. If information technology doesn't recognize it, follow these steps:
- Select the "Executables" icon (the gears at the top left of MO2).
- In the popular-upward, click the "+" button to "Add an Executable". Select "Add from File".
- Navigate to y'all SKSE Launcher (hard bulldoze> "Steam"> "steamapps"> "common"> "Skyrim Special Edition"> "skse64_loader.exe"). Back in the pop-upwardly, select "Apply". Select "Ok".
- Select the Executable driblet-down arrow and find SKSE. Click it and "Run" the game.
- Subsequently a few moments, the game should run like normal and bring you to the main carte. Once there, open your console by pressing the tilde (`) key on your keyboard.
- Type "getskseversion" and printing enter. If SKSE is installed and running properly, yous will go a message that displays the current build number, release, and runtime.
- Press tilde again to shut the console. "Quit" the game.
Running the "getskseversion" as a console command will produce a message that lets you know SKSE is properly installed and working.
BethINI
Skyrim has 2 INI files that it uses to save the settings of your game. Everything from gameplay controls to visuals and audio are saved in those files, but- and most volition concord- their configuration is quite messy. BethINI is a tool that is like shooting fish in a barrel to use and empathise that will change those settings for you equally yous tell it what y'all desire to do.
Installation
- Go to the BethINI mod on Nexus, and download the BethINI Standalone Version.
- Navigate dorsum into your "Tools" folder (File Explorer> hard bulldoze> "Mod Organizer 2"> "Tools") and create another binder inside named "BethINI".
- Go to your "Downloads" and right-click on the BethINI archive. Select "Extract to…" Set up the path to the new "BethINI" folder you created and click "Ok".
Fix-Upward
Now that BethINI has been installed, we're going to set up the new INI files through the programme. Brand sure that MO2 is shut down completely earlier trying to run BethINI. Running both at the same time causes some of the INI files to not work correctly.
- Run the BethINI executable directly from your "BethINI" folder.
- When prompted, tell BethINI that you are using Skyrim Special Edition by using the drop downward carte du jour.
- Two pop-ups will appear: "BethINI" and "Summary of Changes". We volition only be focusing on "BethINI".
- "Setup" tab: Make sure each of the filepaths are correct. You Game Path should read hard drive> "Steam"> "steamapps"> "common"> "Skyrim Special Edition". Your Mod Organizer should read hard drive> "Modern Organizer 2". Your INI Path will vary since we haven't enabled profile specific INI files.
- "Basic" tab: Since we already ran Skyrim through Steam, it should take already detected our settings. However, you desire to double check that your resolution is correct.
- In the "Presets" section, nosotros're going to select "Medium" and bank check the box that reads "Recommended Tweaks".
- In the "Brandish" section, the only boxes that should be checked are "Borderless" and "VSync".
"Interface" tab: Enable "Dialogue Subtitles" and "General Subtitles" if you desire them. Make sure "Mod Manager Card" is disabled. "Item" tab: Make sure all the boxes are checked in the "H2o" section.
- In the "Shadows" section, move upwardly your "Shadow Resolution" to 2048. "Outside Depict Distance" should exist set to 8000. Check the "Tree Shadows" box.
- Set "Decal Quantity" to "Loftier". Uncheck the "Anamorphic Lens Flare" box.
"View Altitude" tab: Adjust the "Grass Fade" to over 15000. Go back to your "Basic" tab. Click "Salve and Go out". After a few seconds, BethINI will close itself.
Special Note: These are the basic settings I use when playing the game. I am able to maintain a decent FPS and the visuals await much meliorate than vanilla. Feel free to mess effectually in BethINI equally much as you want to get ameliorate looks or better FPS. Further, y'all can adjust quite a few of these settings in-game under the "Settings" card.
The BethINI interface is piece of cake to use and sympathise. Hovering the mouse over an pick will let you know how changing it will consequence the game.
Modding:
Now that our base game is in working order and our modding tools are set up and set to go, we can finally get into the fun office: actual modding! There are a ton of mods out at that place for pretty much every kind of modder: those that just want to amend the "vanilla" game; those that desire a more immersive, realistic experience; those that want something fun, new, or downright silly. Regardless of what mods you lot install and why, there are some important things to consider such every bit how to install, where to place in the load order, and if the modernistic is compatible with others.
Installing Mods:
In that location are three main ways to download a modern: modernistic managing director downloads, mods from an archive, and dropping mods directly into the modding folder.
Mod Manager Downloads:
When downloading a modern from the Nexus site, you have to navigate to the mod's "Files" tab. At that place you lot will commonly come across two options. The offset option is a "Mod Manager Download". Selecting this will allow the modernistic to download directly into MO2 where you lot tin can view the status of the mod in the "Downloads" tab on the right side of the screen. From at that place, installation is as easy as double clicking, following whatever prompts it asks you to, and enabling the mod.
This is by far the fastest and easiest method, but it isn't without some issues. For bigger mods, files occasionally get corrupted causing the mod to fail or the game to crash unexpectedly. Typically I install smaller mods- those under 150 MB- through MO2, but utilise our 2d method for all others.
Mods from an Archive:
Equally stated higher up, when downloading from Nexus you usually have 2 options. The "Manual Download" option allows you to download the files directly into you "Downloads" folder on the PC. This method has a few additional steps to get the mod registered in MO2, but it's far less probable to become corrupted:
- Right click anywhere on your desktop. Select "New" and "Folder". Proper name your new folder "Skyrim Manual Downloads".
- Navigate to your "Downloads" and detect the mod yous've installed. Move the annal without extracting it into your "Skyrim Transmission Downloads" folder.
- Run Modern Organizer 2. In the height left of the screen, select "Install Modernistic", the Floppy Disk with a CD in front of it icon.
- In the popular-upwards, navigate to your "Skyrim Manual Downloads" folder and select the mod. Click "Open up".
- Follow any prompts as they appear on the screen. The modern should at present appear at the lesser of your load order.
On Nexus, there are two options for downloading mods: "Mod Managing director Download" and "Transmission Download".
Dropping Mods into the Modding Folder:
Finally, in that location are some mods that you may not be able to upload as an archive and take to be dropped directly into your modding folder. When using this method of installing mods, you must be extremely careful how you get almost it so as not to mess upward the load lodge or existing mods.
- If y'all haven't already, create a new binder on your desktop named "Skyrim Manual Downloads."
- Navigate to your download folder and find the modern yous want to manually driblet into the modding folder. Right-click the file and select "Excerpt files…"
- Set the path to "Desktop"> "Skyrim Transmission Downloads" and click "Ok".
- Navigate to "Skyrim Manual Downloads" and you volition see a new binder with the modernistic's name. Copy that binder.
- Open your MO2 mods folder ( difficult drive> "Modern Organizer 2" > "mods") and paste the folder into there.
- Run MO2. The new modernistic should announced at the bottom of the load club. If not, press F5 to refresh.
Load Order:
The nigh important thing to retrieve when modding is to keep the mods in the right order. Load order is crucially of import to modding as it makes sure mods are being correctly loaded to prevent incompatibilities and crashes while playing the game. At that place are load order tools out at that place- Loot for example- but fifty-fifty they neglect to catch all of the potential errors that could occur. If you lot sort the mods yourself using the separators suggested, the game will run with little to no problems.
- Principal Files- The DLCs
- Essential Mods- Mods that you'll utilise every playthrough
- Fixes- Fixes to bugs
- Tweaks- Minor changes to the game
- Interface- HUD, UI, and Map changes
- Graphics Baseline- Big Graphics Overhauls
- Atmospheric condition- Alters the conditions, clouds, or sky
- Lighting- Changes the lighting indoors, outdoors, or with burn/static light
- Visual FX- Adds minor FX to the player or area
- Trees & Plants- Changes the appearance of animate being in the game
- Landscape- Changes the environment such every bit rocks, h2o, ice, roads
- Vanilla Locations- Changes any vanilla locations drastically
- NPC Overhauls- Visual overhauls to NPCs
- Compages- Changes to buildings
- Misc Structures- Changes to other structures such a statues, monuments
- Interiors- Changes to indoor locations
- Dungeons- Changes to dungeon locations
- Clutter- Changes to the appearance of random "clutter" items
- Nutrient & Ingredients- Changes to consumable items
- Apparel & Weapons- Changes to the advent of armor and weapons
- Unique Artefacts- Changes or additions to unique items
- Creatures- Changes to appearance of creatures
- Appearance- Changes to Personal Character
- Gameplay Overhauls- Any changes to gameplay
- Non-Actor Characters- Interactive NPC overhauls
- Improved Vanilla Quests- Changes to vanilla quests
- Gainsay & Encounters- Changes or additions to combat and random encounters
- Balancing- Mods added to help remainder or make upwards for some other mod
- Miscellaneous- Annihilation not specified
- New Gear- Boosted armor and weapons
- Content Addon- Any new DLC sized content
- New Music- Changes to music
- Sound Effects- Changes to sound
- Skeleton & Animations- Changes to animation or body structure
- Utilities- In game tools
- ENB Particle Lights- ENB related mods
- Final Patches- Any patches needed to set compatibility problems
- Patcher Output- Late loaders
When creating your load order, think that mods closer to the bottom will overwrite those above information technology. So if you have a mod that overhauls all plants and a mod that but changes the appearance of grass, the grass modernistic would demand to load somewhere below the overhaul to take any visual issue on the game.
With thousands of mods available on Nexus, keeping up with load order and modernistic compatibility is key to making sure your game runs smoothly.
Compatibility:
Even with a perfect load club, in that location are times that the game will have visual problems, bugs, or fifty-fifty crash. The most common crusade of these problems while modding is compatibility. Some mods will not work with others only because they change the same files. These conflicts tin can cause whatsoever number of issues for your game, and so it's important to make sure the mods you download volition work with 1 another. Most of the time, a quick read of the mod'due south description will tell you if it has whatsoever known issues with other mods.
Suggested Mods:
To help you get started with your modding journeying, I've decided to give a quick modlist of some of my favorite, low-functioning costing mods that have helped significantly meliorate my own personal immersion and gameplay. These mods are all available on Nexus and are compatible, so feel costless to use them as yous see fit!
Essential Mods:
- Unofficial Skyrim Special Edition Patch
- Cut Room Floor
- Alternate Kickoff- Alive Another Life
- More than Informative Console
- Yes I'thou Certain
Fixes:
- Open Cities Skyrim
- Run For Your Lives
- Modern Brawl Issues Fix
- Flora Respawn Set up
- Missing Encounter Zones Fixed
- No Animals Report Crimes
- Improved Disabled Race Scaling
Tweaks:
- No More Standing Likewise Shut
- NPCs Run and Walk at your Pace
- No Crime Teleport
Graphics Baseline:
- Static Mesh Improvement Modernistic
Interface:
- A Quality Earth Map
- Sky UI
- Immersive HUD
Weather:
- Cathedral Weathers and Seasons
- Skygazer Moons
- Ethereal Clouds
- Ethereal Cosmos
Lighting:
- Luminosity Lighting Overhaul
- Embers Hd
Trees and Plants:
- Flora Overhaul- Trees Only
- Only Bigger Copse
- HQ Tree Bawl
- Northern Grass
Mural:
- Imperial Mountains
- Blended Roads
- Realistic Water ice and Snow
- Realistic Water Two
Locations and Structures:
- Distinct Interiors
- The Ruins
- Realistic Road Signs
Clutter:
- Rustic Furniture
- Rustic Soul Gems
- Peltapalooza
- Rustic Windows
- Webs
Creatures:
- Bellyache's Animal and Creature Pack
- Bellyache's New Dragon Species
- Rustic Daedra
- Rustic Spriggan
Appearance:
- RaceMenu
- Pride of Valhalla
- Hi Poly Male person Torso
- Northern Scars
- Improved Optics Skyrim
- Vanilla Hair Replacer
- Hvergelmir's Beards
- Hvergelmir's Brows
- Seductive Lips
- Natural Teeth
A good combination of mods can transform your game without a astringent driblet in FPS.
Gameplay Overhauls:
- Imperious- Races of Skyrim
- Ordinator- Perks of Skyrim
- Andromeda- Unique Continuing Stones of Skyrim
- Sacrosanct- Vampires of Skyrim
- Classic Classes and Birthsigns
Not Player Characters:
- Immersive Citizens
- RS Children Overhaul
Encounters:
- Immersive World Encounters
Balancing:
- Ars Metallica
- The Hunting Game
- Harvest Overhaul Redone
- Dragon Wall Wisdom
- Realistic Blood
New Gear:
- Improved Closefaced Helmets
- Realistic Armor and Weapons
- LeanWolf's Ameliorate-Shaped Weapons
Sound Effects:
- Sounds of Skyrim Consummate
Utilities:
- Dynavision
Patches:
- A Quality World Map- Luminosity Patch
- Cathedral Weathers MCM
- Andromeda - Classic Classes and Birthsigns Patch
- Open Cities Skyrim Patch
- RS Children Patch Compendium
A link to The Phoenix Season's unabridged modlist tin can be found here .
Conclusion
If you stuck around and made information technology this far, congratulations! You've set your Skyrim to mod like a Real Gamer™.
In all seriousness, I hope you establish this modernistic super helpful equally a new modder. There are tons of other things I could have covered- The Creation Kit and SSEEdit for examples- only I chose to simply include the basics to become you lot modding safely equally soon as possible. The Phoenix Season Modding Guide has done a fantastic job walking through these additional tools, so if you accept any questions regarding how to apply them or what they do, feel gratis to refer to that guide!
If you lot have any questions or would like to offer some critiques, let me know in the comments! As I stated before, I am in no manner a "modding main" and almost of the information I've provided to you has come up from friends on the site/Discord, the modding guide, Google searches, or trial and fault. I'yard constantly learning how to exercise better when information technology comes to modding, and then every little interaction helps! Cheers again for giving this a read!
As Always, Talos Guide You!
How To Start Modding Skyrim Special Edition,
Source: https://theskyforge.ning.com/groups/modding/forum/the-beginner-s-basic-modding-guide-to-skyrim-se
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